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<title>THE RULES OF THE SKY: A GUIDE FOR SAFETY DURING LARGE FORMATION SKYD=
IVES
 A compilation of basic large formation safety rules and guidelines edited =
by
Kate Cooper-Jensen for use by all Big Way Organizers</title>
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<div class=3DSection1>

<p class=3DMsoPlainText><b style=3D'mso-bidi-font-weight:normal'>THE RULES =
OF THE
SKY: A GUIDE FOR SAFETY DURING LARGE FORMATION SKYDIVES</b></p>

<p class=3DMsoPlainText></p>

<p class=3DMsoPlainText><span class=3DGramE><i style=3D'mso-bidi-font-style=
:normal'>A
compilation of basic large formation safety rules and guidelines edited by =
Kate
Cooper-Jensen for use by all Big Way Organizers.</i></span></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Safety should be the number one priority for any ev=
ent.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>If the following procedures are pu=
t into
place and rigorously enforced then it sends a message to all participants t=
hat
the organizing team is serious about this goal.<span
style=3D'mso-spacerun:yes'>&nbsp; </span></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Here are some guidelines for making any skydiving e=
vent,
small or large, as safe as possible. These rules have been developed by a g=
roup
of large formation organizers and have been used on local, state, national =
and
world record events in multiple locations. This is not meant to be a comple=
te
or all encompassing list for safety on large formations.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Please feel free to share, adapt or
modify this article in any way to make YOUR event safer.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><b style=3D'mso-bidi-font-weight:normal'>AIRCRAFT S=
AFETY:</b></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>About 5 minutes before exit (below 12,000 feet if g=
oing
to high altitudes), <span style=3D'color:red'>CHECK YOUR GEAR!</span> Get a=
nd
give pin checks. Check all handles and stow riser covers than may have come
loose. Tuck pilot chutes in as needed. Check your teammates&#8217; gear if =
they
request it; their safety is yours as well.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>In the plane remain in your seat and keep still. If=
 your
bench needs to be raised prior to exit do this with minimum movement and st=
ay
as still as possible. Do not stand if you can sit or kneel. <span
style=3D'mso-spacerun:yes'>&nbsp;</span>If going to high altitudes do not t=
alk
after the oxygen has been turned on. Use hand signals if needed. On jump run
only the plane captain, the pilot, and any designated person(s) may talk. K=
eep
on oxygen as long as possible even while walking to the door.</p>

<p class=3DMsoPlainText>If oxygen is provided, <span class=3DGramE>it&#8217=
;s</span>
use is required.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><span style=3D'color:red'>IF THE PLANE IS AT ALTITU=
DE BE
QUIET!</span> When the plane is at altitude, (or near to it), in formation =
and
heading to the DZ then be ready to skydive and prepare for exit regardless =
of
any non-emergency related signal from the pilot. Do not depend solely on
signals from the pilot. Remember that exit may come at lower altitudes than
planned, so be ready to skydive at any time.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><b style=3D'mso-bidi-font-weight:normal'>FREEFALL S=
AFETY:</b></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Break off procedures will be rehearsed and opening
altitudes may be assigned to participants. You must follow these
procedures.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Use an audible
altimeter and set it accordingly. Make sure you understand if the assigned
altitudes are &quot;deployment&quot; (i.e. opening) or &quot;in the
saddle&quot; altitudes as these can vary from area to area and follow them
accordingly.<span style=3D'mso-spacerun:yes'>&nbsp; </span>If you choose to=
 bring
a canopy to an event that keeps you from following these procedures then no=
tify
the organizer and know that you are putting yourself AND your teammates at =
risk
<span style=3D'color:red'>BRING THE RIGHT CANOPY</span>.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Open at the safe and correct assigned altitude.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>A warning may be issued as needed,=
 and
then LOW <span style=3D'color:red'>AND HIGH PULLERS MAY BE GROUNDED</span>.=
</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><span style=3D'color:red'>TRACK LIKE YOUR LIFE DEPE=
NDS ON
IT!</span><span style=3D'mso-spacerun:yes'>&nbsp; </span>Use a flat track a=
nd be
aware of the people around you and in front of you&#8212;your tracking team
counts on you to be safe.<span style=3D'mso-spacerun:yes'>&nbsp; </span>No =
steep
or &quot;diving tracks will be allowed.<span style=3D'mso-spacerun:yes'>&nb=
sp;
</span>If you go low and are unable to dock prior to <span class=3DSpellE>b=
reakoff</span>
then you will become part of the first tracking team; know their track and
deployment altitudes and follow them.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><b style=3D'mso-bidi-font-weight:normal'>CANOPY SAF=
ETY:</b></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>After canopy opening <span style=3D'color:red'>DO N=
OT
REMOVE BOOTIES</span> or any part of your equipment.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Know where people are when you dep=
loy
and have your hands on or near your rear risers to be prepared for an avoid=
ance
maneuver.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Sliders may be collapsed and stowed AFTER you have
cleared your airspace. Keep your head on a swivel at all times until back in
the packing area.<span style=3D'mso-spacerun:yes'>&nbsp; </span>After landi=
ng
turn around and face oncoming traffic while you gather your canopy.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>If you choose to land in a congest=
ed
area then move quickly to the nearest side after landing while watching for
landing traffic.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>A wing loading between 1.25 and 1.75 (min and max) =
is a
common recommendation so that all canopies will be flying at roughly the sa=
me
speed.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Some events may recomm=
end
higher or lower wing loadings.<span style=3D'mso-spacerun:yes'>&nbsp; </spa=
n><span
style=3D'color:red'>KNOW YOUR WING LOADING</span> (with weights if
applicable).<span style=3D'mso-spacerun:yes'>&nbsp; </span>If your loading =
is
outside this range then please notify the organizers and exercise additional
caution.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><b style=3D'mso-bidi-font-weight:normal'>LANDING SA=
FETY:</b></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText><span style=3D'color:red'>NO SWOOPS, HOOK TURNS, or=
 HIGH OTHER
PERFORMANCE LANDINGS OF ANY KIND</span> should be allowed on large formation
skydives for the safety of all participants. This <span style=3D'color:red'=
>INCLUDES</span>
camera personnel, organizers, and DZ staff. No maneuvers (such as spirals,
S-turns on final approach, deep brakes on final approach, or turns over 90
degrees in the pattern) should be allowed.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Many <span class=3DSpellE>dropzones</span> prefer e=
ither a
left or right handed pattern for canopy flight. Know the rules at the drop =
zone
where you are jumping, be careful not to cross other traffic, and initiate =
your
final turn 300-500 feet above ground to set up a predictable final leg.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>One method of setting up a predictable and safe lan=
ding
pattern follows:</p>

<p class=3DMsoPlainText><o:p>&nbsp;</o:p></p>

<p class=3DMsoPlainText>On each jump all jumpers should enter into the patt=
ern
into the wind at 1,000 feet over the target.</p>

<p class=3DMsoPlainText><o:p>&nbsp;</o:p></p>

<p class=3DMsoPlainText>They can then turn to the left until 800 feet, turn=
 left
again (downwind leg) until 500 feet.</p>

<p class=3DMsoPlainText><o:p>&nbsp;</o:p></p>

<p class=3DMsoPlainText>And finally <span style=3D'color:red'>INITIATE THEI=
R FINAL <span
class=3DGramE>TURN</span> AT 300 - 500 FEET</span>.</p>

<p class=3DMsoPlainText><o:p>&nbsp;</o:p></p>

<p class=3DMsoPlainText>Another method would be to allow people to choose t=
he pattern
they desire, but then state that no high performance landings or turns of
greater than 90 degrees will be tolerated on final.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>Set a plan that best benefits the =
<span
class=3DSpellE>dropzone</span> you are jumping at, make sure all participan=
ts
know the plan, and then follow the plan.<span style=3D'mso-spacerun:yes'>&n=
bsp;
</span></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Designated mandatory landing directions are often
assigned on large formation dives. Know the areas and inspect a map of the
landing zones prior to jumping if needed. If the spot is long or if the win=
ds
do not allow a normal approach to the target then make your best effort to =
get
to your assigned landing area but do not cross other areas and patterns to =
do
so.</p>

<p class=3DMsoPlainText><o:p>&nbsp;</o:p></p>

<p class=3DMsoPlainText>Always know where you will land by 1,000 feet. On a=
ny and
all out landings (outside your designated landing area) initiate <span
class=3DGramE>your</span> final at 500 feet. This is an absolute rule.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Most <span class=3DSpellE>dropzones</span> require =
that you
land <span style=3D'color:red'>IN THE SAME DIRECTION</span> as the first pe=
rson
down <span style=3D'color:red'>REGARDLESS</span> of wind direction.<span
style=3D'mso-spacerun:yes'>&nbsp; </span>It is better to have a large group=
 land
down or cross wind AS A GROUP than to have individuals choosing their own
landing pattern.<span style=3D'mso-spacerun:yes'>&nbsp; </span>Again&#8212;=
if you
are jumping a canopy that will not allow you to choose a slight down or cro=
ss
wind landing then you are putting yourself <span style=3D'color:red'>AND YO=
UR
TEAMMATES</span> in danger. </p>

<p class=3DMsoPlainText></p>

<p class=3DMsoPlainText>It is common that in the case of an off <span
class=3DSpellE>dropzone</span> landing that all participants will be requir=
ed to
check in after landing. In the event of an off-landing, gather together in
groups, do not remain alone, and walk to the nearest road. Trucks or other
transportation should be there shortly.</p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>These rules are meant to be used on dives of any si=
ze,
from 20-ways to 400-ways, and at <span class=3DSpellE>dropzones</span> and =
major
boogies utilizing anything from a single aircraft to multiple aircraft
routinely being used.</p>

<p class=3DMsoPlainText><o:p>&nbsp;</o:p></p>

<p class=3DMsoPlainText><b style=3D'mso-bidi-font-weight:normal'>If you sta=
rt
personally incorporating these guidelines into every large formation jump y=
ou
make then you will be taking the steps to not only make yourself a safe and
competent big-way flier but you will be showing others how to be safe as we=
ll.<o:p></o:p></b></p>

<p class=3DMsoPlainText>&nbsp;</p>

<p class=3DMsoPlainText>Enjoy your next skydive, and remember to follow the=
 <span
style=3D'color:red'>RULES OF THE SKY!</span><br>
</p>

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